//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Tuesday, October 24, 2017 //-------------------------------------------------------- using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; using System.Text; using Snxxz.UI; namespace Snxxz.UI { public class VipWin : Window { #region 组件 [SerializeField] Transform m_ContainerNoVip; [SerializeField] Transform m_ContianerVip; [SerializeField] Transform m_ContainerVipExperience; [SerializeField] RectTransform m_ContainerNeedVip0; [SerializeField] RectTransform m_ContainerNeedVip; [SerializeField] Text m_NeedRecharge; [SerializeField] Text m_NeedVipLv; [SerializeField] Button m_DredgeBtn; [SerializeField] Text m_DredgeBtnText; [SerializeField] Image m_VipBG; [SerializeField] Text m_VipLvTxt; [SerializeField] Image m_VipNoOpenTip; [SerializeField] Text m_VipExperienceTimeTxt; [SerializeField] Text m_JadeTxt; [SerializeField] Slider m_VipExpSlider; [SerializeField] Text m_VipExpTxt; [SerializeField] Text m_VipLevelTxt; [SerializeField] Text m_FightPowerTxt; [SerializeField] Text m_VipTitleLvTxt; [SerializeField] Text m_VipGiftLvTxt; [SerializeField] Image m_VipTitleImg; [SerializeField] List