using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace Snxxz.UI { public class LevelGiftCell : CellView { [SerializeField] ItemCell[] m_Items; public ItemCell[] items { get { return m_Items; } } [SerializeField] Image[] m_GotImages; public Image[] gotImages { get { return m_GotImages; } } [SerializeField] ItemCell m_VipItem; public ItemCell vipItem { get { return m_VipItem; } } [SerializeField] Image m_VipGotImage; public Image vipGotImage { get { return m_VipGotImage; } } [SerializeField] Text m_TargetLevelTxt; public Text targetLevel { get { return m_TargetLevelTxt; } } [SerializeField] Text m_VipText; public Text vipText { get { return m_VipText; } } [SerializeField] Image m_StateImg; public Image stateImg { get { return m_StateImg; } } [SerializeField] Button m_GetBtn; public Button getBtn { get { return m_GetBtn; } } [SerializeField] UIEffect m_GetEffect; public UIEffect effect { get { return m_GetEffect; } } [SerializeField] Button m_VipBtn; public Button vipBtn { get { return m_VipBtn; } } } }