//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Tuesday, September 11, 2018 //-------------------------------------------------------- using UnityEngine; using System.Collections; using UnityEngine.UI; using TableConfig; //功能开启类型1 namespace Snxxz.UI { public class FeaturesType1 : MonoBehaviour { [SerializeField] Text m_FunctionalLevel;//功能等级 [SerializeField] Text m_FunctionName;//功能名 [SerializeField] Image m_FeaturesTypeIcon;//功能图标 [SerializeField] GameObject m_ImageSelected; [SerializeField] Button m_Button; public GameObject ImageSelected { get { return m_ImageSelected; } set { m_ImageSelected = value; } } public Button Button { get { return m_Button; } set { m_Button = value; } } public void GetTheFeatureID(int funcId) { var functionForecastConfig = Config.Instance.Get(funcId); if (functionForecastConfig == null) { return; } m_FunctionName.text = functionForecastConfig.FuncName; m_FunctionalLevel.text = functionForecastConfig.DisplayLevel.ToString(); m_FeaturesTypeIcon.SetSprite(functionForecastConfig.FuncIconKey); } } }