//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Tuesday, December 18, 2018 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class GatherSoulConfig : ConfigBase { public int ID { get ; private set ; } public int[] AttrType; public int soulStage { get ; private set ; } public override string getKey() { return ID.ToString(); } public override void Parse() { try { ID=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; string[] AttrTypeStringArray = rawContents[1].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); AttrType = new int[AttrTypeStringArray.Length]; for (int i=0;i