#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class GodWeaponEffectConfigWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(GodWeaponEffectConfig); Utils.BeginObjectRegister(type, L, translator, 0, 1, 11, 0); Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnConfigParseCompleted", _m_OnConfigParseCompleted); Utils.RegisterFunc(L, Utils.GETTER_IDX, "id", _g_get_id); Utils.RegisterFunc(L, Utils.GETTER_IDX, "type", _g_get_type); Utils.RegisterFunc(L, Utils.GETTER_IDX, "level", _g_get_level); Utils.RegisterFunc(L, Utils.GETTER_IDX, "effect", _g_get_effect); Utils.RegisterFunc(L, Utils.GETTER_IDX, "fightPower", _g_get_fightPower); Utils.RegisterFunc(L, Utils.GETTER_IDX, "attr", _g_get_attr); Utils.RegisterFunc(L, Utils.GETTER_IDX, "icon", _g_get_icon); Utils.RegisterFunc(L, Utils.GETTER_IDX, "skillName", _g_get_skillName); Utils.RegisterFunc(L, Utils.GETTER_IDX, "effectPosition", _g_get_effectPosition); Utils.RegisterFunc(L, Utils.GETTER_IDX, "effectAngles", _g_get_effectAngles); Utils.RegisterFunc(L, Utils.GETTER_IDX, "effectScale", _g_get_effectScale); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 6, 1, 0); Utils.RegisterFunc(L, Utils.CLS_IDX, "Get", _m_Get_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "GetKeys", _m_GetKeys_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "GetValues", _m_GetValues_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "Has", _m_Has_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "Init", _m_Init_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "inited", _g_get_inited); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if(LuaAPI.lua_gettop(L) == 1) { GodWeaponEffectConfig gen_ret = new GodWeaponEffectConfig(); translator.Push(L, gen_ret); return 1; } if(LuaAPI.lua_gettop(L) == 2 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)) { string _input = LuaAPI.lua_tostring(L, 2); GodWeaponEffectConfig gen_ret = new GodWeaponEffectConfig(_input); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to GodWeaponEffectConfig constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Get_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 1&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)) { int _id = LuaAPI.xlua_tointeger(L, 1); GodWeaponEffectConfig gen_ret = GodWeaponEffectConfig.Get( _id ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { int _type = LuaAPI.xlua_tointeger(L, 1); int _level = LuaAPI.xlua_tointeger(L, 2); GodWeaponEffectConfig gen_ret = GodWeaponEffectConfig.Get( _type, _level ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 1&& (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING)) { string _id = LuaAPI.lua_tostring(L, 1); GodWeaponEffectConfig gen_ret = GodWeaponEffectConfig.Get( _id ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to GodWeaponEffectConfig.Get!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetKeys_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { System.Collections.Generic.List gen_ret = GodWeaponEffectConfig.GetKeys( ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetValues_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { System.Collections.Generic.List gen_ret = GodWeaponEffectConfig.GetValues( ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Has_xlua_st_(RealStatePtr L) { try { int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 1&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)) { int _id = LuaAPI.xlua_tointeger(L, 1); bool gen_ret = GodWeaponEffectConfig.Has( _id ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } if(gen_param_count == 1&& (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING)) { string _id = LuaAPI.lua_tostring(L, 1); bool gen_ret = GodWeaponEffectConfig.Has( _id ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to GodWeaponEffectConfig.Has!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Init_xlua_st_(RealStatePtr L) { try { int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 1&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 1)) { bool _sync = LuaAPI.lua_toboolean(L, 1); GodWeaponEffectConfig.Init( _sync ); return 0; } if(gen_param_count == 0) { GodWeaponEffectConfig.Init( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to GodWeaponEffectConfig.Init!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_OnConfigParseCompleted(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GodWeaponEffectConfig gen_to_be_invoked = (GodWeaponEffectConfig)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.OnConfigParseCompleted( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_inited(RealStatePtr L) { try { LuaAPI.lua_pushboolean(L, GodWeaponEffectConfig.inited); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_id(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GodWeaponEffectConfig gen_to_be_invoked = (GodWeaponEffectConfig)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.id); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_type(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GodWeaponEffectConfig gen_to_be_invoked = (GodWeaponEffectConfig)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.type); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_level(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GodWeaponEffectConfig gen_to_be_invoked = (GodWeaponEffectConfig)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.level); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_effect(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GodWeaponEffectConfig gen_to_be_invoked = (GodWeaponEffectConfig)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushstring(L, gen_to_be_invoked.effect); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_fightPower(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GodWeaponEffectConfig gen_to_be_invoked = (GodWeaponEffectConfig)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.fightPower); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_attr(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GodWeaponEffectConfig gen_to_be_invoked = (GodWeaponEffectConfig)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushstring(L, gen_to_be_invoked.attr); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_icon(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GodWeaponEffectConfig gen_to_be_invoked = (GodWeaponEffectConfig)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushstring(L, gen_to_be_invoked.icon); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_skillName(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GodWeaponEffectConfig gen_to_be_invoked = (GodWeaponEffectConfig)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushstring(L, gen_to_be_invoked.skillName); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_effectPosition(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GodWeaponEffectConfig gen_to_be_invoked = (GodWeaponEffectConfig)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.effectPosition); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_effectAngles(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GodWeaponEffectConfig gen_to_be_invoked = (GodWeaponEffectConfig)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.effectAngles); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_effectScale(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GodWeaponEffectConfig gen_to_be_invoked = (GodWeaponEffectConfig)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.effectScale); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } } }