//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Monday, August 20, 2018 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class TrialRewardsConfig : ConfigBase { public int id { get ; private set ; } public int lineId { get ; private set ; } public int grade { get ; private set ; } public int[] rewards; public override string getKey() { return id.ToString(); } public override void Parse() { try { id=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; lineId=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0; grade=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0; string[] rewardsStringArray = rawContents[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); rewards = new int[rewardsStringArray.Length]; for (int i=0;i