using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace Snxxz.UI { public class DungeonReturnBloodBehaviour : MonoBehaviour { [SerializeField] Button m_ReturnBlood; private void Awake() { m_ReturnBlood.AddListener(OnReturnBlood); } private void OnReturnBlood() { } } }