using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Snxxz.UI { [XLua.Hotfix] public class GatherSoulPackCell : CellView { [SerializeField] GatherSoulItemBehaviour[] m_GatherSoulItems; GatheringSoulModel model { get { return ModelCenter.Instance.GetModel(); } } public void Display(int line) { for (int i = 0; i < m_GatherSoulItems.Length; i++) { var index = line * m_GatherSoulItems.Length + i; if (index < model.packIndexs.Count) { m_GatherSoulItems[i].Display(model.packIndexs[index]); } else { m_GatherSoulItems[i].Display(-1); } } } } }