using System; using UnityEngine; using UnityEngine.UI; namespace vnxbqy.UI { public class DungeonAssistWin : Window, SecondWindowInterface { [SerializeField] ScrollerController resultCtrl; [SerializeField] Button registerBtn; [SerializeField] Button m_AddFriend; [SerializeField] GameObject noResultObj; [SerializeField] FunctionButton m_FamilyHelpBtn; [SerializeField] FunctionButtonGroup m_FuncBtnGroup; [SerializeField] Text m_ActiveCount; [SerializeField] Text m_SocialActiveCount; DungeonAssistModel assistModel { get { return ModelCenter.Instance.GetModel(); } } StoreModel storeModel { get { return ModelCenter.Instance.GetModel(); } } public Button close { get; set; } #region Built-in protected override void BindController() { if (this is SecondWindowInterface) { var frame = this.GetComponentInChildren(); frame.Create(); close = frame.GetComponentInChildren