using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace vnxbqy.UI { public class DungeonGetTreasureVictoryWin : DungeonVictoryWin { protected override void AddListeners() { m_Exit.SetListener(OnExit); } private void OnExit() { if (ClientDungeonStageUtility.isClientDungeon) { ClientDungeonStageUtility.ExitNormalClientDungeon(); } else { dungeonModel.ExitCurrentDungeon(); } } protected override void Display() { base.RequireDungeonExit(); m_ContainerPoivt.SetActive(true); base.DrawGetExp(); base.DrawPassTime(); } } }