using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using vnxbqy.UI; namespace EnhancedUI.EnhancedScroller { public class OSAchieveCell : ScrollerUI { [SerializeField] AvatarCell avatarCell; [SerializeField] Text m_AchieveName; [SerializeField] Button m_AchiveGoto; [SerializeField] Image m_AchiveComplete; [SerializeField] Text m_AchieveDesc; [SerializeField] Text m_AchieveProgress; [SerializeField] Button m_RedPack; OSRedEnvelopeModel m_Model; OSRedEnvelopeModel model { get { return m_Model ?? (m_Model = ModelCenter.Instance.GetModel()); } } AchievementModel m_AchievementModel; AchievementModel achieveModel { get { return m_AchievementModel ?? (m_AchievementModel = ModelCenter.Instance.GetModel()); } } public override void Refresh(CellView cell) { var _key = model.m_OSRedAchieves[cell.index]; OSRedEnvelopeModel.OSRedAchieve _achieve = model.m_OSRedAchieveDict[_key]; if (_achieve != null) { var _cfg = OSRedAchieveConfig.Get(_achieve.id); avatarCell.bgImage.SetActive(false); avatarCell.avatarFrameImage.SetActive(false); avatarCell.avatarImage.SetSprite(_cfg.Icon); m_AchieveName.text = _cfg.typeName; m_AchiveGoto.onClick.RemoveAllListeners(); m_RedPack.onClick.RemoveAllListeners(); var _currentAchieve = _achieve.CurrentAchieve; bool _isReach = false; var _achieveCfg = SuccessConfig.Get(_currentAchieve); Achievement achievement; if (achieveModel.TryGetAchievement(_currentAchieve, out achievement)) { _isReach = Achievement.IsReach(_currentAchieve, achievement.progress) || achievement.completed; m_AchieveDesc.text = _achieveCfg.Describe; var _progress = achievement.completed ? _achieveCfg.NeedCnt : achievement.progress; m_AchieveProgress.text = StringUtility.Contact(Mathf.Min(_progress, _achieveCfg.NeedCnt), "/", _achieveCfg.NeedCnt); m_AchiveComplete.SetActive(achievement.completed); m_AchiveGoto.SetActive(!_isReach); m_RedPack.SetActive(_isReach && !achievement.completed); if (_isReach && !achievement.completed) { m_RedPack.onClick.AddListener(() => { model.RequestSendAchieveEnvelope(_currentAchieve); }); } } if (!_isReach) { m_AchiveGoto.onClick.AddListener((UnityEngine.Events.UnityAction)(() => { if (TimeUtility.OpenDay >= model.openDays) { SysNotifyMgr.Instance.ShowTip("ActiveOutTime"); return; } achieveModel.GotoCompleteAchievement(_currentAchieve); WindowCenter.Instance.Close(); })); } } } } }