//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Saturday, December 16, 2017 //-------------------------------------------------------- using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { public class ServerForceExitHintWin : Window { public static int reason = 0; [SerializeField] Text m_Reason; [SerializeField] Button m_Confirm; #region Built-in protected override void BindController() { } protected override void AddListeners() { m_Confirm.AddListener(ReturnToLogin); } protected override void OnPreOpen() { var kickConfig = Config.Instance.Get(reason); m_Reason.text = kickConfig == null ? "" : kickConfig.kickout; } protected override void OnAfterOpen() { } protected override void OnPreClose() { } protected override void OnAfterClose() { } #endregion private void ReturnToLogin() { CloseClick(); } } }