using System.Collections; using System.Collections.Generic; using UnityEngine; namespace EnhancedUI.EnhancedScroller { public class MarketPutedItemCell : CellView { [SerializeField] MarketPutedItem[] m_MarketPutItems; public void Display(params int[] _indexs) { if (_indexs == null) { return; } var _list = PlayerDatas.Instance.market.putawayList; for (int i = 0; i < m_MarketPutItems.Length; i++) { m_MarketPutItems[i].gameObject.SetActive(_indexs[i] < _list.Count && _indexs[i] != -1); if (_indexs[i] != -1 && _indexs[i] < _list.Count) { m_MarketPutItems[i].Display(_indexs[i]); } } } } }