//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Tuesday, December 11, 2018 //-------------------------------------------------------- using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using EnhancedUI.EnhancedScroller; namespace Snxxz.UI { //积分排名 [XLua.Hotfix] public class RankingWin : Window ,SecondWindowInterface { [SerializeField] ScrollerController m_ScrollerController; [SerializeField] Text m_TextMyRank;//我的排名 [SerializeField] Text m_TextScores;//我的积分 [SerializeField] Text m_NumberText;//赛季 [SerializeField] GameObject m_DivisionObj;//赛区 [SerializeField] Text m_DivisionNameText1;//赛区名 [SerializeField] Button m_PullButton1;//拉选按钮 [SerializeField] GameObject m_ClickScreenOtherSpace1; [SerializeField] ScrollerController m_ScrollerController1; [SerializeField] GameObject m_SeasonObj;//赛季 [SerializeField] Text m_DivisionNameText2;//赛季名 [SerializeField] Button m_PullButton2;//拉选按钮 [SerializeField] GameObject m_ClickScreenOtherSpace2; [SerializeField] ScrollerController m_ScrollerController2; [SerializeField] Text m_Text_A; CrossServerOneVsOneModel crossServerModel { get { return ModelCenter.Instance.GetModel(); } } CrossServerOneVsOneRewardModel m_CrossServerRewardModel; CrossServerOneVsOneRewardModel crossServerRewardModel { get { return m_CrossServerRewardModel ?? (m_CrossServerRewardModel = ModelCenter.Instance.GetModel()); } } private int NeedDanLv = 0; #region Built-in public Button close { get; set; } protected override void BindController() { if (this is SecondWindowInterface) { var frame = this.GetComponentInChildren(); frame.Create(); close = frame.GetComponentInChildren