//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Wednesday, February 27, 2019 //-------------------------------------------------------- using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace Snxxz.UI { public class RealmEquipWin : Window { [SerializeField] RectTransform m_Content; [SerializeField] EquipSlots m_EquipSlots; [SerializeField] Text m_FightPoint; [SerializeField] RawImage m_Role; [SerializeField] Image m_ImgAppearance; [SerializeField] Button m_SelectAppearance; [SerializeField] EquipSuitPropertyWidget m_SuitPropertyWidget; [SerializeField] CandidateEquipWidget m_CandidateEquipWidget; Button m_Close; Button m_Left; Button m_Right; protected FunctionButtonGroup m_Group; RectTransform m_LevelsContainer; List levelSelectBehaviours = new List(); EquipModel model { get { return ModelCenter.Instance.GetModel(); } } #region Built-in protected override void BindController() { var oneLevelFrame = UIUtility.CreateWidget("OneLevelWin_Pattern_1", "Pivot"); oneLevelFrame.transform.SetParentEx(this.transform, Vector3.zero, Quaternion.identity, Vector3.one); var subWindowContainer = oneLevelFrame.GetComponent("Container_SubWindow"); m_Content.SetParentEx(subWindowContainer, Vector3.zero, Quaternion.identity, Vector3.one); var titleIcon = oneLevelFrame.GetComponent("Container_BackGround/Img_Title"); titleIcon.SetSprite("OneLevelTitle_30"); titleIcon.SetNativeSize(); m_LevelsContainer = oneLevelFrame.GetComponent("Container_Functions/Content"); m_Close = oneLevelFrame.GetComponent