//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Tuesday, October 31, 2017 //-------------------------------------------------------- using UnityEngine; using System.Collections; using UnityEngine.UI; namespace Snxxz.UI { public class BossHomeBreifInfoBehaviour : FindPreciousBossBriefInfoBehaviour { [SerializeField] Image m_Attention; protected override int selectedBossId { get { return model.selectedBoss; } set { model.selectedBoss = value; } } protected override InteractorableState interactorableState { get { var config = BossHomeConfig.Get(bossId); var selected = selectedBossId == bossId; var dieOrLocked = config.MonsterType == 2 && (!findPreciousModel.IsBossAlive(bossId) || !findPreciousModel.IsBossUnlock(bossId)); if (!dieOrLocked) { return selected ? InteractorableState.NormalSelected : InteractorableState.NormalUnSelected; } else { return selected ? InteractorableState.DieOrLockedSelected : InteractorableState.DieOrLockedUnSelected; } } set { base.interactorableState = value; } } BossHomeModel model { get { return ModelCenter.Instance.GetModel(); } } public override void Display(object _data) { base.Display(_data); m_Attention.gameObject.SetActive(findPreciousModel.IsBossSubscribed(bossId)); var config = BossHomeConfig.Get(bossId); var npcConfig = NPCConfig.Get(bossId); DrawBossBaseInfo(config.PortraitID, npcConfig.charName, npcConfig.NPCLV, npcConfig.ClientRealm); UpdateBossPortrait(interactorableState); UpdateBossRebornCoolDown(isUnLocked); OnSelected(bossId); model.bossSelectedEvent -= OnSelected; model.bossSelectedEvent += OnSelected; } public override void Dispose() { base.Dispose(); model.bossSelectedEvent -= OnSelected; } private void OnSelected(int _bossId) { UpdateBossNameLevelFont(interactorableState); } protected override void DrawBossBaseInfo(string icon, string name, int level, int realm) { var bossHomeConfig = BossHomeConfig.Get(bossId); switch (bossHomeConfig.MonsterType) { case 1: m_Portrait.SetSprite(icon); m_Portrait.SetNativeSize(); m_BossName.text = name; m_BossLevel.text = string.Empty; m_RealmContainer.gameObject.SetActive(false); m_UnLockCondition.gameObject.SetActive(false); break; case 2: base.DrawBossBaseInfo(icon, name, level, realm); break; } } protected override void OnSubscribe(int _bossId) { base.OnSubscribe(_bossId); if (bossId != _bossId) { return; } m_Attention.gameObject.SetActive(findPreciousModel.IsBossSubscribed(bossId)); } } }