//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Friday, September 22, 2017 //-------------------------------------------------------- using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; using Snxxz.UI; namespace Snxxz.UI { public class OneKeySellWin : Window, SecondWindowInterface { #region 成员变量 [SerializeField] Button _sureSellBtn; [SerializeField] Button _setAutoSellBtn; [SerializeField] Text _canSellMoneyText; [SerializeField] ScrollerController _cellCtrl; [SerializeField] ScrollRect _sliderRect; #endregion private int sumLine = 0; private int sellMoney = 0; private FuncConfigConfig _funcOneKeySellModel; private Dictionary _singlePackDict; private List _oneKeySelllist = new List(); private ItemConfig _chinModel; PackModel _playerPack; PackModel playerPack { get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel()); } } #region Built-in public Button close { get; set; } protected override void BindController() { if (this is SecondWindowInterface) { var frame = this.GetComponentInChildren(); frame.Create(); close = frame.GetComponentInChildren