using Snxxz.UI; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace Snxxz.UI { public class MountStoneTipsWin : Window, SecondWindowInterface { PackModel _playerPack; PackModel playerPack { get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel()); } } RoleParticularModel m_RoleParticularModel; RoleParticularModel roleParticularModel { get { return m_RoleParticularModel ?? (m_RoleParticularModel = ModelCenter.Instance.GetModel()); } } //坐骑魂石面板 [SerializeField] ScrollerController m_ScrollerController; [SerializeField] GameObject m_Text_Power; [SerializeField] Text m_PowerNum; private Dictionary tag_Item = new Dictionary();//坐骑魂石存 Dictionary tagCIM = new Dictionary(); private List ListID = new List(); MountModel m_HorseModel; MountModel horsemodel { get { return m_HorseModel ?? (m_HorseModel = ModelCenter.Instance.GetModel()); } } public Button close { get; set; } protected override void BindController() { if (this is SecondWindowInterface) { var frame = this.GetComponentInChildren(); frame.Create(); close = frame.GetComponentInChildren