using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace Snxxz.UI { public class SkillWin : OneLevelWin { [SerializeField] float m_OnDragDelay = 0.1f; Dictionary m_FunctionButtons = new Dictionary(); SkillModel m_Model; SkillModel model { get { return m_Model ?? (m_Model = ModelCenter.Instance.GetModel()); } } protected override void BindController() { m_TitleIcon = this.GetComponent("Pivot/Container_BackGround/Img_Title"); m_Group = this.GetComponent("Pivot/Container_Functions"); m_Left = this.GetComponent