//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Tuesday, January 22, 2019 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class JadeDynastySuitAttrConfig : ConfigBase { public int id { get ; private set ; } public int suiteType { get ; private set ; } public int suiteLV { get ; private set ; } public int[] attrIDList; public int[] attrValueList; public override string getKey() { return id.ToString(); } public override void Parse() { try { id=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; suiteType=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0; suiteLV=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0; string[] attrIDListStringArray = rawContents[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); attrIDList = new int[attrIDListStringArray.Length]; for (int i=0;i