//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Thursday, January 24, 2019 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class JadeDynastyTowerConfig : ConfigBase { public int floorId { get ; private set ; } public int floorIndex { get ; private set ; } public string floorName { get ; private set; } public int[] rewardIdsFirstS; public int[] rewardCountsFirstS; public int[] rewardIdsLevelS; public int[] rewardCountsLevelS; public int[] rewardIdsLevelA; public int[] rewardCountsLevelA; public int[] rewardIdsLevelB; public int[] rewardCountsLevelB; public int unLockEquipPlace { get ; private set ; } public string specialRewardDescription { get ; private set; } public int fightPower { get ; private set ; } public override string getKey() { return floorId.ToString(); } public override void Parse() { try { floorId=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; floorIndex=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0; floorName = rawContents[2].Trim(); string[] rewardIdsFirstSStringArray = rawContents[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); rewardIdsFirstS = new int[rewardIdsFirstSStringArray.Length]; for (int i=0;i