//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Monday, March 04, 2019 //-------------------------------------------------------- using UnityEngine; using System.Collections; using System.Collections.Generic; using UnityEngine.UI; namespace Snxxz.UI { public class EquipStarMaterialCandidateWidget : MonoBehaviour { [SerializeField] Text m_Title; [SerializeField] Button m_Close; [SerializeField] RectTransform m_MaterialContainer; [SerializeField] CyclicScroll m_MaterialCycScroll; [SerializeField] RectTransform m_GetWayContainer; [SerializeField] WayCell[] m_GetWays; EquipStarModel model { get { return ModelCenter.Instance.GetModel(); } } EquipModel equipModel { get { return ModelCenter.Instance.GetModel(); } } public void Display(Int2 equipPosition, int starLevel) { var config = RealmConfig.Get(equipModel.GetEquipSet(equipPosition.x).realm); m_Title.text = string.Format("点击选择装备"); var materials = model.GetMaterials(equipPosition, starLevel); if (materials.IsNullOrEmpty()) { m_MaterialContainer.gameObject.SetActive(false); m_GetWayContainer.gameObject.SetActive(true); var ways = model.GetMaterialGetWays(equipPosition, starLevel); for (var i = 0; i < m_GetWays.Length; i++) { var behaviour = m_GetWays[i]; if (i < ways.Count) { behaviour.gameObject.SetActive(true); behaviour.Display(ways[i]); } else { behaviour.gameObject.SetActive(false); } } } else { m_MaterialContainer.gameObject.SetActive(true); m_GetWayContainer.gameObject.SetActive(false); m_MaterialCycScroll.Init(materials); } m_Close.SetListener(Close); } private void Close() { model.operateMaterialIndex.value = 0; } } }