using System.Collections; using System.Collections.Generic; using UnityEngine; namespace TableConfig { public partial class ApkUpdateUrlConfig : ConfigBase, IConfigPostProcess { static Dictionary> configs = new Dictionary>(); public void OnConfigParseCompleted() { if (!configs.ContainsKey(this.appid)) { configs[this.appid] = new Dictionary(); } configs[this.appid][this.branch] = this; } public static ApkUpdateUrlConfig Get(string appId, int branch) { if (configs.ContainsKey(appId) && configs[appId].ContainsKey(branch)) { return configs[appId][branch]; } else { return null; } } } }