public class HeroAI_None : HeroAI_Base { public override bool Condition() { GA_Hero _hero = PlayerDatas.Instance.hero; if (_hero == null) { return false; } return _hero.aiHandler.currentType == E_HeroAIType.None; } public override void Enter() { } public override void Exit() { } public override bool IsOver() { return false; } public override void Update() { } }