using Snxxz.UI; using System; using System.Collections.Generic; using UnityEngine; public class GuardPickupItem : MonoBehaviour { public GA_Guard guard; List m_SFXControllers = new List(); GuardModel model { get { return ModelCenter.Instance.GetModel(); } } private void OnEnable() { DropItemManager.guardPickupCallBack += GuardPickupCallBack; } private void GuardPickupCallBack(List list) { if (guard == null || !guard.IsStateActive) { return; } for (int i = 0; i < list.Count; i++) { var fx = SFXPlayUtility.Instance.PlayBattleEffect(guard.pickEffectIds[2], list[i], guard.Root.position - list[i]); if (fx != null) { fx.duration = 0; m_SFXControllers.Add(fx); } } } private void LateUpdate() { if (guard == null || !guard.IsStateActive) { return; } for (int i = 0; i < m_SFXControllers.Count; i++) { if (m_SFXControllers[i] == null) { m_SFXControllers.RemoveAt(i); i--; continue; } Transform tr = m_SFXControllers[i].gameObject.transform; var dis = Vector3.Distance(tr.position, guard.Root.position); var duration = dis / (model.pickUpSfxSpeed == 0f ? 4f : model.pickUpSfxSpeed); if (duration > Time.deltaTime) { tr.position = Vector3.MoveTowards(tr.position, guard.Root.position, Time.deltaTime * model.pickUpSfxSpeed); } else { tr.position = guard.Root.position; SFXPlayUtility.Instance.Release(m_SFXControllers[i]); m_SFXControllers.RemoveAt(i); i--; } } } private void OnDisable() { DropItemManager.guardPickupCallBack -= GuardPickupCallBack; ReleaseSfx(); } public void ReleaseSfx() { for (int i = 0; i < m_SFXControllers.Count; i++) { if (m_SFXControllers[i] == null) { m_SFXControllers.RemoveAt(i); i--; continue; } SFXPlayUtility.Instance.Release(m_SFXControllers[i]); m_SFXControllers.RemoveAt(i); i--; } } }