using System.Collections.Generic; using UnityEngine; public class BossSkillTip_JudgeSummon { /// /// 技能id /// public int skillID; public bool delayUpdate = true; public bool IsFinished { get; private set; } public BossSkillTip_JudgeSummon(int skillId) { delayUpdate = true; IsFinished = false; } public void Update() { if (delayUpdate) { delayUpdate = false; return; } List _list = GAMgr.Instance.GetAll(); bool _isFinished = true; for (int i = 0; i < _list.Count; ++i) { if (_list[i] is GA_NpcSummonFight) { _isFinished = false; break; } } if (_isFinished) { Snxxz.UI.BossNotify.Release(skillID); IsFinished = true; } } }