using System.Collections.Generic;
using UnityEngine;
public class BossSkillTip_JudgeSummon
{
///
/// 技能id
///
public int skillID;
public bool delayUpdate = true;
public bool IsFinished { get; private set; }
public BossSkillTip_JudgeSummon(int skillId)
{
delayUpdate = true;
IsFinished = false;
}
public void Update()
{
if (delayUpdate)
{
delayUpdate = false;
return;
}
List _list = GAMgr.Instance.GetAll();
bool _isFinished = true;
for (int i = 0; i < _list.Count; ++i)
{
if (_list[i] is GA_NpcSummonFight)
{
_isFinished = false;
break;
}
}
if (_isFinished)
{
Snxxz.UI.BossNotify.Release(skillID);
IsFinished = true;
}
}
}