using UnityEngine; public class Status_BossBelong : Status_Base { public override void Init(H0605_tagObjAddBuff data) { base.Init(data); GActorPlayerBase _player = GAMgr.Instance.GetBySID(data.ObjID) as GActorPlayerBase; if (_player != null) { _player.SetBossBelong(true); } } public sealed override void Update() { } public override void UnInit(uint objId, byte buffType) { GActorPlayerBase _player = GAMgr.Instance.GetBySID(h0605.ObjID) as GActorPlayerBase; if (_player != null) { _player.SetBossBelong(false); } base.UnInit(objId, buffType); } }