//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Monday, July 23, 2018 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class AlchemyConfig : ConfigBase { public int AlchemyID { get ; private set ; } public string AlchemName { get ; private set; } public int AlchemyQuality { get ; private set ; } public string MaterialAll { get ; private set; } public int AlchemyEXP { get ; private set ; } public string AlchemyItem { get ; private set; } public int[] SpecialItem; public string AlchemyIUp { get ; private set; } public string AlchemPreviewItem { get ; private set; } public int BlastFurnaceLV { get ; private set ; } public string ICONID { get ; private set; } public override string getKey() { return AlchemyID.ToString(); } public override void Parse() { try { AlchemyID=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; AlchemName = rawContents[1].Trim(); AlchemyQuality=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0; MaterialAll = rawContents[3].Trim(); AlchemyEXP=IsNumeric(rawContents[4]) ? int.Parse(rawContents[4]):0; AlchemyItem = rawContents[5].Trim(); string[] SpecialItemStringArray = rawContents[6].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); SpecialItem = new int[SpecialItemStringArray.Length]; for (int i=0;i