//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Saturday, January 06, 2018 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class BossHomeConfig : ConfigBase { public int NPCID { get ; private set ; } public int FloorNum { get ; private set ; } public int MonsterType { get ; private set ; } public int[] RareItemID; public string PortraitID { get ; private set; } public override string getKey() { return NPCID.ToString(); } public override void Parse() { try { NPCID=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; FloorNum=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0; MonsterType=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0; string[] RareItemIDStringArray = rawContents[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); RareItemID = new int[RareItemIDStringArray.Length]; for (int i=0;i