//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Thursday, July 26, 2018 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class CTGConfig : ConfigBase { public int RecordID { get ; private set ; } public string Title { get ; private set; } public int DailyBuyCount { get ; private set ; } public int GainGold { get ; private set ; } public int GainGoldPaper { get ; private set ; } public int FirstGoldPaperPrize { get ; private set ; } public string GainItemList { get ; private set; } public string Icon { get ; private set; } public int PayType { get ; private set ; } public override string getKey() { return RecordID.ToString(); } public override void Parse() { try { RecordID=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; Title = rawContents[1].Trim(); DailyBuyCount=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0; GainGold=IsNumeric(rawContents[3]) ? int.Parse(rawContents[3]):0; GainGoldPaper=IsNumeric(rawContents[4]) ? int.Parse(rawContents[4]):0; FirstGoldPaperPrize=IsNumeric(rawContents[5]) ? int.Parse(rawContents[5]):0; GainItemList = rawContents[6].Trim(); Icon = rawContents[7].Trim(); PayType=IsNumeric(rawContents[8]) ? int.Parse(rawContents[8]):0; } catch (Exception ex) { DebugEx.Log(ex); } } } }