//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Sunday, February 04, 2018 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class ChestsAwardConfig : ConfigBase { public int ID { get ; private set ; } public int BoxID { get ; private set ; } public int BoxLV { get ; private set ; } public string SelectList { get ; private set; } public string JobItem { get ; private set; } public override string getKey() { return ID.ToString(); } public override void Parse() { try { ID=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; BoxID=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0; BoxLV=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0; SelectList = rawContents[3].Trim(); JobItem = rawContents[4].Trim(); } catch (Exception ex) { DebugEx.Log(ex); } } } }