//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Tuesday, February 06, 2018 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class ChestsConfig : ConfigBase { public int BoxID { get ; private set ; } public int ExpendItemID { get ; private set ; } public int ExpendCount { get ; private set ; } public int OpenMoney { get ; private set ; } public int OpenShow { get ; private set ; } public override string getKey() { return BoxID.ToString(); } public override void Parse() { try { BoxID=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; ExpendItemID=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0; ExpendCount=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0; OpenMoney=IsNumeric(rawContents[3]) ? int.Parse(rawContents[3]):0; OpenShow=IsNumeric(rawContents[4]) ? int.Parse(rawContents[4]):0; } catch (Exception ex) { DebugEx.Log(ex); } } } }