//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Friday, March 30, 2018 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class ContinueSignInConfig : ConfigBase { public int ContineDay { get ; private set ; } public int[] ItemID; public int IsBind { get ; private set ; } public int[] ItemNum; public int[] JobItemList; public override string getKey() { return ContineDay.ToString(); } public override void Parse() { try { ContineDay=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; string[] ItemIDStringArray = rawContents[1].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); ItemID = new int[ItemIDStringArray.Length]; for (int i=0;i