//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Wednesday, February 07, 2018 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class DailyQuestConfig : ConfigBase { public int ID { get ; private set ; } public string Title { get ; private set; } public int RelatedType { get ; private set ; } public int RelatedID { get ; private set ; } public int UnLockFuncID { get ; private set ; } public int OnceActivityTime { get ; private set ; } public int OnceActivity { get ; private set ; } public int TotalActiveValue { get ; private set ; } public int[] RewardID; public string Icon { get ; private set; } public string Description { get ; private set; } public string QuestTypeDescribe { get ; private set; } public int order { get ; private set ; } public override string getKey() { return ID.ToString(); } public override void Parse() { try { ID=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; Title = rawContents[1].Trim(); RelatedType=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0; RelatedID=IsNumeric(rawContents[3]) ? int.Parse(rawContents[3]):0; UnLockFuncID=IsNumeric(rawContents[4]) ? int.Parse(rawContents[4]):0; OnceActivityTime=IsNumeric(rawContents[5]) ? int.Parse(rawContents[5]):0; OnceActivity=IsNumeric(rawContents[6]) ? int.Parse(rawContents[6]):0; TotalActiveValue=IsNumeric(rawContents[7]) ? int.Parse(rawContents[7]):0; string[] RewardIDStringArray = rawContents[8].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); RewardID = new int[RewardIDStringArray.Length]; for (int i=0;i