//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Thursday, August 02, 2018 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class DamageNumConfig : ConfigBase { public string id { get ; private set; } public int realm { get ; private set ; } public int prefix { get ; private set ; } public int plus { get ; private set ; } public int minus { get ; private set ; } public int[] nums; public override string getKey() { return id.ToString(); } public override void Parse() { try { id = rawContents[0].Trim(); realm=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0; prefix=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0; plus=IsNumeric(rawContents[3]) ? int.Parse(rawContents[3]):0; minus=IsNumeric(rawContents[4]) ? int.Parse(rawContents[4]):0; string[] numsStringArray = rawContents[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); nums = new int[numsStringArray.Length]; for (int i=0;i