//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Friday, March 09, 2018 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class EquipSuitCompoundConfig : ConfigBase { public int ID { get ; private set ; } public int SuiteType { get ; private set ; } public int EquipPlace { get ; private set ; } public int SuiteLV { get ; private set ; } public int Job { get ; private set ; } public int[] CostItemID; public int[] CostItemCnt; public override string getKey() { return ID.ToString(); } public override void Parse() { try { ID=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; SuiteType=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0; EquipPlace=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0; SuiteLV=IsNumeric(rawContents[3]) ? int.Parse(rawContents[3]):0; Job=IsNumeric(rawContents[4]) ? int.Parse(rawContents[4]):0; string[] CostItemIDStringArray = rawContents[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); CostItemID = new int[CostItemIDStringArray.Length]; for (int i=0;i