//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Saturday, September 01, 2018 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class FamilyConfig : ConfigBase { public int familyLV { get ; private set ; } public int memberCnt { get ; private set ; } public int deputyLeaderCnt { get ; private set ; } public int eliteCnt { get ; private set ; } public int needMoney { get ; private set ; } public int weekMissionMoneyMax { get ; private set ; } public int bossFBCnt { get ; private set ; } public override string getKey() { return familyLV.ToString(); } public override void Parse() { try { familyLV=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; memberCnt=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0; deputyLeaderCnt=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0; eliteCnt=IsNumeric(rawContents[3]) ? int.Parse(rawContents[3]):0; needMoney=IsNumeric(rawContents[4]) ? int.Parse(rawContents[4]):0; weekMissionMoneyMax=IsNumeric(rawContents[5]) ? int.Parse(rawContents[5]):0; bossFBCnt=IsNumeric(rawContents[6]) ? int.Parse(rawContents[6]):0; } catch (Exception ex) { DebugEx.Log(ex); } } } }