//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Monday, March 05, 2018 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class FuncConfigConfig : ConfigBase { public string KEY { get ; private set; } public string Numerical1 { get ; private set; } public string Numerical2 { get ; private set; } public string Numerical3 { get ; private set; } public string Numerical4 { get ; private set; } public string Numerical5 { get ; private set; } public override string getKey() { return KEY.ToString(); } public override void Parse() { try { KEY = rawContents[0].Trim(); Numerical1 = rawContents[1].Trim(); Numerical2 = rawContents[2].Trim(); Numerical3 = rawContents[3].Trim(); Numerical4 = rawContents[4].Trim(); Numerical5 = rawContents[5].Trim(); } catch (Exception ex) { DebugEx.Log(ex); } } } }