//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Wednesday, May 16, 2018 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class FuncOpenLVConfig : ConfigBase { public int FuncId { get ; private set ; } public int LimitLV { get ; private set ; } public int LimitMagicWeapon { get ; private set ; } public int LimiRealmLV { get ; private set ; } public int LimitMissionID { get ; private set ; } public string Remark { get ; private set; } public string State { get ; private set; } public string Tip { get ; private set; } public string Icon { get ; private set; } public int open { get ; private set ; } public int ContinueTask { get ; private set ; } public override string getKey() { return FuncId.ToString(); } public override void Parse() { try { FuncId=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; LimitLV=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0; LimitMagicWeapon=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0; LimiRealmLV=IsNumeric(rawContents[3]) ? int.Parse(rawContents[3]):0; LimitMissionID=IsNumeric(rawContents[4]) ? int.Parse(rawContents[4]):0; Remark = rawContents[5].Trim(); State = rawContents[6].Trim(); Tip = rawContents[7].Trim(); Icon = rawContents[8].Trim(); open=IsNumeric(rawContents[9]) ? int.Parse(rawContents[9]):0; ContinueTask=IsNumeric(rawContents[10]) ? int.Parse(rawContents[10]):0; } catch (Exception ex) { DebugEx.Log(ex); } } } }