//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Tuesday, February 27, 2018 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class HorseUpConfig : ConfigBase { public int ID { get ; private set ; } public int HorseID { get ; private set ; } public int LV { get ; private set ; } public int NeedExp { get ; private set ; } public string AttrType { get ; private set; } public string AttrValue { get ; private set; } public int[] SkillID; public int NeedExpTotal { get ; private set ; } public override string getKey() { return ID.ToString(); } public override void Parse() { try { ID=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; HorseID=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0; LV=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0; NeedExp=IsNumeric(rawContents[3]) ? int.Parse(rawContents[3]):0; AttrType = rawContents[4].Trim(); AttrValue = rawContents[5].Trim(); string[] SkillIDStringArray = rawContents[6].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); SkillID = new int[SkillIDStringArray.Length]; for (int i=0;i