//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Saturday, January 06, 2018 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class ItemPlusConfig : ConfigBase { public int id { get ; private set ; } public int type { get ; private set ; } public int level { get ; private set ; } public string attType { get ; private set; } public string attValue { get ; private set; } public int costCount { get ; private set ; } public int getExp { get ; private set ; } public int upExpNeed { get ; private set ; } public int upExpTotal { get ; private set ; } public override string getKey() { return id.ToString(); } public override void Parse() { try { id=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; type=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0; level=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0; attType = rawContents[3].Trim(); attValue = rawContents[4].Trim(); costCount=IsNumeric(rawContents[5]) ? int.Parse(rawContents[5]):0; getExp=IsNumeric(rawContents[6]) ? int.Parse(rawContents[6]):0; upExpNeed=IsNumeric(rawContents[7]) ? int.Parse(rawContents[7]):0; upExpTotal=IsNumeric(rawContents[8]) ? int.Parse(rawContents[8]):0; } catch (Exception ex) { DebugEx.Log(ex); } } } }