//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Saturday, January 06, 2018 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class ItemPlusMaxConfig : ConfigBase { public int id { get ; private set ; } public int EquipType { get ; private set ; } public int equipPhase { get ; private set ; } public int equipColor { get ; private set ; } public int levelMax { get ; private set ; } public override string getKey() { return id.ToString(); } public override void Parse() { try { id=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; EquipType=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0; equipPhase=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0; equipColor=IsNumeric(rawContents[3]) ? int.Parse(rawContents[3]):0; levelMax=IsNumeric(rawContents[4]) ? int.Parse(rawContents[4]):0; } catch (Exception ex) { DebugEx.Log(ex); } } } }