//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Monday, June 25, 2018 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class ItemPlusSumAttrConfig : ConfigBase { public int countNeed { get ; private set ; } public int[] attType; public int[] attValue; public override string getKey() { return countNeed.ToString(); } public override void Parse() { try { countNeed=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; string[] attTypeStringArray = rawContents[1].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); attType = new int[attTypeStringArray.Length]; for (int i=0;i