//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Saturday, January 06, 2018 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class MarketConfig : ConfigBase { public int type { get ; private set ; } public string name { get ; private set; } public int limitLv { get ; private set ; } public int[] queryType; public int[] ChooseType; public string[] ChooseName; public int[] ChooseItem1; public int[] ChooseItem2; public int[] ChooseItem3; public string[] itemTypeName; public string[] itemTypeIcon; public override string getKey() { return type.ToString(); } public override void Parse() { try { type=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; name = rawContents[1].Trim(); limitLv=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0; string[] queryTypeStringArray = rawContents[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); queryType = new int[queryTypeStringArray.Length]; for (int i=0;i