//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Saturday, January 06, 2018 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class MonsterNameColorConfig : ConfigBase { public int ID { get ; private set ; } public int MonsterType { get ; private set ; } public int LevelDelta { get ; private set ; } public Vector3 Color { get ; private set; } public override string getKey() { return ID.ToString(); } public override void Parse() { try { ID=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; MonsterType=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0; LevelDelta=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0; Color=rawContents[3].Vector3Parse(); } catch (Exception ex) { DebugEx.Log(ex); } } } }