//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Monday, May 21, 2018 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class NpcPreloadConfig : ConfigBase { public int MapID { get ; private set ; } public int[] NpcIDs; public int[] NpcCount; public override string getKey() { return MapID.ToString(); } public override void Parse() { try { MapID=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; string[] NpcIDsStringArray = rawContents[1].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); NpcIDs = new int[NpcIDsStringArray.Length]; for (int i=0;i