//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Wednesday, April 25, 2018 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class OSRedAchieveConfig : ConfigBase { public int id { get ; private set ; } public string typeName { get ; private set; } public int[] Achieves; public int func { get ; private set ; } public string Icon { get ; private set; } public override string getKey() { return id.ToString(); } public override void Parse() { try { id=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; typeName = rawContents[1].Trim(); string[] AchievesStringArray = rawContents[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); Achieves = new int[AchievesStringArray.Length]; for (int i=0;i