//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Tuesday, March 06, 2018 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class OnlineAwardConfig : ConfigBase { public int RewardID { get ; private set ; } public int[] Time; public string Reward { get ; private set; } public override string getKey() { return RewardID.ToString(); } public override void Parse() { try { RewardID=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; string[] TimeStringArray = rawContents[1].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); Time = new int[TimeStringArray.Length]; for (int i=0;i