//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Saturday, January 06, 2018 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class PlayerPropertyConfig : ConfigBase { public int ID { get ; private set ; } public string Name { get ; private set; } public int ISPercentage { get ; private set ; } public int type { get ; private set ; } public string desc { get ; private set; } public string Parameter { get ; private set; } public override string getKey() { return ID.ToString(); } public override void Parse() { try { ID=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; Name = rawContents[1].Trim(); ISPercentage=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0; type=IsNumeric(rawContents[3]) ? int.Parse(rawContents[3]):0; desc = rawContents[4].Trim(); Parameter = rawContents[5].Trim(); } catch (Exception ex) { DebugEx.Log(ex); } } } }