//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Wednesday, July 25, 2018 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class PriorBundleConfig : ConfigBase { public int id { get ; private set ; } public string AssetABName { get ; private set; } public int AssetType { get ; private set ; } public override string getKey() { return id.ToString(); } public override void Parse() { try { id=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; AssetABName = rawContents[1].Trim(); AssetType=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0; } catch (Exception ex) { DebugEx.Log(ex); } } } }